![]() Special credit is due to Ola "Ukiro" Björling, who did all the texture art, giving each of the six episodes a fresh feel. He had help, though - some of the best and brightest mappers in the scene contributed levels to this. It's rather brill.Įviternity is primarily the work of Joshua "Dragonfly" O'Sullivan, who previously produced excellent speedrunning mod Skulldash. By the end, you'll be screaming through the vast halls of heaven itself, cutting through ungodly-huge swarms of demons with BFG in hand. You'll start out in gloomy gothic tunnels, plinking away at zombies with a pistol. It's a 32-level campaign split up into six five-map episodes, each with a fresh look and some new monsters. ![]() Eviternity, released yesterday, runs the gamut. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Doom 2 is more than just Doom these days.
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